The enemies can zip around at speeds that gave me survival horror levels of frights. Sometimes the gun fights are tense but still have a veil of realism/fun to them and other times it feels like I’m playing a horror game with how fast they can dart in and out of doors/cover. I highly recommend just a slight decrease in movement speed for the AI except the suicide bombers for obvious reasons.
The weapon handling has very much improved but still needs further refinement. This game does not need to be “tactical assault” or “onward” in regards to game design but good weapon handling goes a very long way. How I would describe the current build is, “Gun takes an extra 1-2 seconds to line up to where my arms already shifted”. I would recommend a full body avatar with tighter tracking on the hands or a decrease in physics/weight from the weapons overall. Also please let me switch between single and auto. Maybe add in functional slapping on the AR like Tactical Assault did?
The progression has been masterfully overhauled and has me absolutely addicted to unlocking everything. Having to unlock all the attachments through use is great. Haven’t gotten around to using the shield or turret but the new shield and bomb run grenade are so good. If anything I want more options for avatar customization and also can we have the flashlights back as attachments? There are some seriously dark area’s in the game and the player does not have NODS. Also more weapon attachments pleeeaaasseee!
Ammo drops are too plentiful and the current reload system cuts out some tension in firefights. This is fine I think Crunch Element should run with the idea of being a “futuristic” “tactical “ “sandbox” so my suggestion is to give the option between the current or the original pouch set up. New style gives less pouches but allows easier reloads while the old style gives more pouches but to get “more mags” you have to grab your backpack and take mags out or store ammo pickups in it. Getting grenade launcher ammo from pickups is a GOATED idea btw. Also maybe add more ammo types like subsonic for less damage and ballistics for the benefit of complete silence.
The audio for the firearms is just *chef’s kiss for both suppressed and unsuppressed. The unsuppressed could be just a tiny bit louder since the player can’t choose to shoot subsonic (wink wink nudge nudge) in the current build.
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Feature Request
9 months ago

$tylish
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In Review
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Feature Request
9 months ago

$tylish
Get notified by email when there are changes.