As of the current build the AI barely reacts to getting shot at. The player should get punished for engaging in inaccurate fire. If a follow on shot doesn’t take out the AI, or if you miss more than a couple rounds near it, within two seconds the AI should run to cover/ to regroup. Maybe add in long distance reinforcements that will appear if the AI report getting picked off from outside of a detectable range. Or using unsuppressed weapons gives to less time and missed shots allowed before the player is noticed. Give players that prefer stealth (me) more of a reason to play at a higher standard with long distance weapons
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9 months ago

$tylish
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In Review
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9 months ago

$tylish
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