Enemy AI Adjustments for Long Range Engagements

As of the current build the AI barely reacts to getting shot at. The player should get punished for engaging in inaccurate fire. If a follow on shot doesn’t take out the AI, or if you miss more than a couple rounds near it, within two seconds the AI should run to cover/ to regroup. Maybe add in long distance reinforcements that will appear if the AI report getting picked off from outside of a detectable range. Or using unsuppressed weapons gives to less time and missed shots allowed before the player is noticed. Give players that prefer stealth (me) more of a reason to play at a higher standard with long distance weapons

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In Review

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Date

9 months ago

Author

$tylish

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