Love the c4 change first and foremost, and am starting the journey for max rank on every level now. I used the log feature that was added (forgot to note down the code idk if I should have), I noticed that the watch wasn’t showing my health.
The suppressor feels like its a must-have, considering recoil is more than manageable in most CQC and not having the entire continent on you instantly is a nice plus. Though with the m4 it feels like it doesn’t do much, i’m curious if each weapon has a different sound range.
Every rail attachment feels like it has a purpose and that is nice, except for the lasers. I see no difference between the two, and it might be my HMD but they are really hard to spot after 10-15 meters (bright green on white probably doesn’t help). Maybe some slight color variance on the inside/outside or a bigger dot could help?
Scopes-wise, I find a similar issue with thermals. They work well and do their job, but enemies stick out enough (cloak enemies when?) for it to feel like i’m losing a large portion of visibility for little benefit, especially considering the LPVO is very nice to plink with, and allows you to go ham indoors and on cameras.
The modifications are neat and I hope to see more for stuff like firerate. Whilst im here underslung weapons like an under barrel shotgun would be cool.
Onto the gadgets and utilities, so far ive played with the sledge and grenade launcher. The sledge being able to kill cultists behind walls is really fun, and the grenade launcher never seems to open a hole big enough to walk through for me, kind of frustrating to have to shoot a small segment or two every time.
The grenades and general utilities are all pretty good imo, but if possible could you add consumables to the selection? I find most of my inventory taken up by scrumptious snacks looted from chests rather than actual utilities, and the ability to take some heals over explosives would be nice.
I like the idea of armor, but there’s one minor implementation design I feel is flawed.
With no armor, you gain no benefits, with heavy and medium armor, you gain damage reduction for movement speed. So why does light armor give you both damage reduction and movement speed? Granted its minor damage reduction, shouldn’t your fastest be without armor instead of with armor? With that, the speed demon in me asks that having no armor equipped grants more movement speed! idk what point it would be too much, iirc light armor is a 10% increase, so maybe 25% with no armor?
Storytime but first: a bug, the red guys can blow you up through walls. on the one mission where you place a tracker, in the building with a keycard in the basement standing near the crate when enemies are alerted causes him to go boom boom and kill you.
Anyway the story: I died in possibly the funniest way possible. on the same mission as discussed above, the box in the building with the keycard that has ammo and an impact grenade. Picking up the ammo, which the grenade spawns on top of, launched it upward and it landed right on top of me, killing me on the spot. I understand the reason for it not having a pin or anything, and being able to just throw it is very nice, but could they be rendered inert until you pick em up?
having a lot of fun trying out different playstyles and methods for these missions, I cant wait to see what rogue mode (if its added back in) is going to be like. Keep cooking, you’re a 5 star chef right now and the meal smells scrumptious.
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9 months ago

moofiche
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In Review
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Feature Request
9 months ago

moofiche
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